— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
— In real object manipulation, the deformation of the fingerpads along the contact surfaces provides local information about the geometry of the object the subject is manipulati...
Alessandro Formaglio, Gabriel Baud-Bovy, Domenico ...
Abstract— In this paper, two problems related to the simulation of virtual environments for haptic systems are considered. The first problem is how to simulate, in discrete time...
— This paper addresses the problem of restoring standing in paralegia via functional electrical stimulation (FES) and investigates the relashionship between body posture and volu...
Gael Pages, Nacim Ramdani, Philippe Fraisse, David...
—The inherent uncertainty associated with unstructured grasping tasks makes establishing a successful grasp difficult. Traditional approaches to this problem involve hands that a...