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HRI
2006
ACM
15 years 10 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
CRV
2005
IEEE
153views Robotics» more  CRV 2005»
15 years 10 months ago
Detecting Abnormal Gait
Analyzing human gait has become popular in computer vision. So far, however, contributions to this topic almost exclusively considered the problem of person identification. In th...
Christian Bauckhage, John K. Tsotsos, Frank E. Bun...
CRV
2005
IEEE
201views Robotics» more  CRV 2005»
15 years 10 months ago
Minimum Bayes Error Features for Visual Recognition by Sequential Feature Selection and Extraction
The extraction of optimal features, in a classification sense, is still quite challenging in the context of large-scale classification problems (such as visual recognition), inv...
Gustavo Carneiro, Nuno Vasconcelos
CRV
2005
IEEE
171views Robotics» more  CRV 2005»
15 years 10 months ago
Histogram Equalization using Neighborhood Metrics
We present a refinement of histogram equalization which uses both global and local information to remap the image greylevels. Local image properties, which we generally call neig...
Mark G. Eramian, David Mould
CRV
2005
IEEE
204views Robotics» more  CRV 2005»
15 years 10 months ago
3D SSD Tracking with Estimated 3D Planes
We present a tracking method where full camera position and orientation is tracked from intensity differences in a video sequence. The camera pose is calculated based on 3D plane...
Dana Cobzas, Peter F. Sturm
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