City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...
Many practical applications require an accurate knowledge of the extrinsic calibration (i.e., pose) of a moving camera. The existing SLAM and structure-from-motion solutions are n...
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
We introduce linear methods for model-based tracking of nonrigid 3D objects and for acquiring such models from video. 3D motions and flexions are calculated directly from image in...
Estimation of camera motion and structure of rigid objects in the 3D world from multiple camera images by bundle adjustment is often performed by iterative minimization methods due...