Object recognition systems aiming to work in real world settings should use multiple cues in order to achieve robustness. We present a new cue integration scheme which extends the...
This paper presents a new volumetric stereo algorithm to reconstruct the 3D shape of an arbitrary object. Our method is based on finding the minimum cut in an octahedral graph str...
The paper addresses the problem of factorization-based 3D reconstruction from uncalibrated image sequences. We propose a quasi-perspective projection model and apply the model to ...
In this paper, we address the problem of constrained segmentation of natural images, in which a human user places one seed point inside each object of interest in the image and th...
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...