We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
Camera tracking is a fundamental requirement for videobased Augmented Reality applications. The ability to accurately calculate the intrinsic and extrinsic camera parameters for e...
Simon Gibson, Jonathan Cook, Toby Howard, Roger J....
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
In this paper, we develop methods to rapidly remove rough features from irregularly triangulated data intended to portray a smooth surface. The main task is to remove undesirable ...