In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
In this work, we present an approach to jointly segment a rigid object in a 2D image and estimate its 3D pose, using the knowledge of a 3D model. We naturally couple the two proces...
Samuel Dambreville, Romeil Sandhu, Anthony J. Yezz...
Gait is an attractive biometric for vision-based human identification. Previous work on existing public data sets has shown that shape cues yield improved recognition rates compar...
As the vision of ubiquitous computing becomes reality smart devices are embedded into our surroundings and domestic appliances providing services transparently. The nature of such ...
Digitizing real-life objects via range scanners, stereo vision or tactile sensors usually requires the composition of multiple range images. In this paper we exploit intensity ima...
Gerhard H. Bendels, Patrick Degener, Roland Wahl, ...