We discuss the problem of detecting errors in measurements of the total delay experienced by packets transmitted through a wide-area network. We assume that we have measurements o...
Abstract. We designed and implemented a vision-based projected tabletop interface for finger interaction. The system offers a simple and quick setup and economic design. The proj...
Peng Song, Stefan Winkler, Syed Omer Gilani, ZhiYi...
We propose a factorization method for structure from planar motion using a stationary perspective camera. Compared with [8] for general motion, our work has three major difference...
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Abstract. In this paper, a new camera calibration algorithm is proposed, which is from the quasi-affine invariance of two parallel circles. Two parallel circles here mean two circl...