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JMM2
2006
111views more  JMM2 2006»
14 years 9 months ago
Employing the Hand as an Interface Device
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
Afshin Sepehri, Yaser Yacoob, Larry S. Davis
85
Voted
CVPR
2000
IEEE
15 years 11 months ago
Fluid Structure and Motion Analysis from Multi-spectrum 2D Cloud Image Sequences
In this paper we present a novel approach to estimate and analyze 3D uid structure and motion of clouds from multi-spectrum 2D cloud image sequences. Accurate cloud-top structure ...
Lin Zhou, Chandra Kambhamettu, Dmitry B. Goldgof
WSCG
2003
188views more  WSCG 2003»
14 years 11 months ago
Camera Self-Calibration in Underwater Environment
This paper presents a self-calibration technique for a camera mounted on an underwater vehicle designed to perform the 3D reconstruction of underwater scenes. Our aim is to identi...
N. Pessel, Jan Opderbecke, Marie-José Aldon
SIGSOFT
2003
ACM
15 years 10 months ago
ARCHER: using symbolic, path-sensitive analysis to detect memory access errors
Memory corruption errors lead to non-deterministic, elusive crashes. This paper describes ARCHER (ARray CHeckER) a static, effective memory access checker. ARCHER uses path-sensit...
Yichen Xie, Andy Chou, Dawson R. Engler
103
Voted
CVPR
2003
IEEE
15 years 11 months ago
Shape-From-Silhouette of Articulated Objects and its Use for Human Body Kinematics Estimation and Motion Capture
Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette ima...
German K. M. Cheung, Simon Baker, Takeo Kanade