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» Robust comparative statics in large static games
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ISPA
2004
Springer
15 years 5 months ago
Parallel Volume Rendering with Early Ray Termination for Visualizing Large-Scale Datasets
Abstract. This paper presents an efficient parallel algorithm for volume rendering of large-scale datasets. Our algorithm focuses on an optimization technique, namely early ray te...
Manabu Matsui, Fumihiko Ino, Kenichi Hagihara
ICSE
2009
IEEE-ACM
15 years 6 months ago
Predicting defects in SAP Java code: An experience report
Which components of a large software system are the most defect-prone? In a study on a large SAP Java system, we evaluated and compared a number of defect predictors, based on cod...
Tilman Holschuh, Markus Pauser, Kim Herzig, Thomas...
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 5 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
STOC
2006
ACM
122views Algorithms» more  STOC 2006»
16 years 23 hour ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
DSS
2008
79views more  DSS 2008»
14 years 11 months ago
Game-theoretic modeling and control of military operations with partially emotional civilian players
Civilians are not just passively static but might purposefully take actions to help one side in a battle. Sometimes civilians might directly join one side if they are excessively ...
Mo Wei, Genshe Chen, Jose B. Cruz Jr., Leonard Hay...