A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
In this paper, we propose a new integration approach for simulation and behaviour in the learning context that is able to coherently manage the shared virtual environment for the ...
We consider the semi-supervised learning problem, where a decision rule is to be learned from labeled and unlabeled data. In this framework, we motivate minimum entropy regulariza...
Incremental Support Vector Machines (SVM) are instrumental in practical applications of online learning. This work focuses on the design and analysis of efficient incremental SVM ...
This paper considers a distance metric learning (DML) algorithm for a fingerprinting system, which identifies a query content by finding the fingerprint in the database (DB) that m...