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RT
2001
Springer
15 years 5 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
AMR
2006
Springer
137views Multimedia» more  AMR 2006»
15 years 4 months ago
A General Principled Method for Image Similarity Validation
A novel and general criterion for image similarity validation is introduced using the so-called a contrario decision framework. It is mathematically proved that it is possible to c...
Frédéric Cao, Patrick Bouthemy
ICCV
1995
IEEE
15 years 4 months ago
Recovering 3D Motion of Multiple Objects Using Adaptive Hough Transform
—We present a method to determine 3D motion and structure of multiple objects from two perspective views, using adaptive Hough transform. In our method, segmentation is determine...
Tina Yu Tian, Mubarak Shah
100
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ICPR
2010
IEEE
15 years 4 months ago
The Fusion of Deep Learning Architectures and Particle Filtering Applied to Lip Tracking
This work introduces a new pattern recognition model for segmenting and tracking lip contours in video sequences. We formulate the problem as a general nonrigid object tracking me...
Gustavo Carneiro, Jacinto Nascimento
CVPR
2008
IEEE
15 years 2 months ago
Demosaicking recognition with applications in digital photo authentication based on a quadratic pixel correlation model
Most digital still color cameras use a single electronic sensor (CCD or CMOS) overlaid with a color filter array. At each pixel location only one color sample is taken, and the ot...
Yizhen Huang, Yangjing Long