A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
This work presents a marker-less motion capture system that incorporates an approach to smoothly adapt a generic model mesh to the individual shape of a tracked person. This is don...
In the paper we present new Alternating Least Squares (ALS) algorithms for Nonnegative Matrix Factorization (NMF) and their extensions to 3D Nonnegative Tensor Factorization (NTF) ...
There is a need for information, application, and other enterprise architectures which are robust and flexible enough to meet the challenges of today’s heterogeneous, rapidly cha...
Fusion of multiple face and fingerprint matchers based on different biometrics for personal authentication has been investigated in the last years. However, the performance achiev...