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UAI
2004
15 years 2 months ago
Regret Minimizing Equilibria and Mechanisms for Games with Strict Type Uncertainty
Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is n...
Nathanael Hyafil, Craig Boutilier
90
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WSC
2004
15 years 2 months ago
Stochastic Approximation with Simulated Annealing as an Approach to Global Discrete-Event Simulation Optimization
This paper explores an approach to global, stochastic, simulation optimization which combines stochastic approximation (SA) with simulated annealing (SAN). SA directs a search of ...
Matthew H. Jones, K. Preston White
WSCG
2004
212views more  WSCG 2004»
15 years 2 months ago
Face and Hands Segmentation in Color Images and Initial Matching with a Biomechanical Model
In this paper we describe a robust and efficient procedure to detect skin region with homogeneous color values in monocular indoor images. The mathematical background is a functio...
Jose Maria Buades Rubio, Manuel González Hi...
NIPS
2003
15 years 2 months ago
Attractive People: Assembling Loose-Limbed Models using Non-parametric Belief Propagation
The detection and pose estimation of people in images and video is made challenging by the variability of human appearance, the complexity of natural scenes, and the high dimensio...
Leonid Sigal, Michael Isard, Benjamin H. Sigelman,...
GECCO
2008
Springer
147views Optimization» more  GECCO 2008»
15 years 1 months ago
On selecting the best individual in noisy environments
In evolutionary algorithms, the typical post-processing phase involves selection of the best-of-run individual, which becomes the final outcome of the evolutionary run. Trivial f...
Wojciech Jaskowski, Wojciech Kotlowski