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AR
2008
143views more  AR 2008»
14 years 10 months ago
Toward Human-Like Real-Time Manipulation: From Perception to Motion Planning
Human-like behavior is crucial for intelligent service robots that are to perform versatile tasks in day to day life. In this paper, an integrated approach to human-like manipulat...
Sukhan Lee, Hadi Moradi, Daesik Jang, Han-Young Ja...
PAMI
2006
147views more  PAMI 2006»
14 years 10 months ago
Full-Frame Video Stabilization with Motion Inpainting
Video stabilization is an important video enhancement technology which aims at removing annoying shaky motion from videos. We propose a practical and robust approach of video stabi...
Yasuyuki Matsushita, Eyal Ofek, Weina Ge, Xiaoou T...
TOG
2008
156views more  TOG 2008»
14 years 10 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
ICCV
2011
IEEE
13 years 10 months ago
Probabilistic Group-Level Motion Analysis and Scenario Recognition
This paper addresses the challenge of recognizing behavior of groups of individuals in unconstraint surveillance environments. As opposed to approaches that rely on agglomerative ...
Ming-Ching Chang, Nils Krahnstoever, Weina Ge
IROS
2007
IEEE
156views Robotics» more  IROS 2007»
15 years 4 months ago
A 1-DOF assistive exoskeleton with virtual negative damping: effects on the kinematic response of the lower limbs
Abstract— We propose a novel control method for lowerlimb assist that produces a virtual modification of the mechanical impedance of the human limbs. This effect is accomplished...
Gabriel Aguirre-Ollinger, J. Edward Colgate, Micha...