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» Robustness in Motion Averaging
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GRAPP
2009
16 years 1 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
CVPR
2003
IEEE
15 years 12 months ago
Extracting Dense Features for Visual Correspondence with Graph Cuts
We present a method for extracting dense features from stereo and motion sequences. Our dense feature is defined symmetrically with respect to both images, and it is extracted dur...
Olga Veksler
CVPR
2005
IEEE
15 years 12 months ago
Multiple Object Tracking with Kernel Particle Filter
A new particle filter, Kernel Particle Filter (KPF), is proposed for visual tracking for multiple objects in image sequences. The KPF invokes kernels to form a continuous estimate...
Cheng Chang, Rashid Ansari, Ashfaq A. Khokhar
CVPR
2005
IEEE
15 years 12 months ago
Simultaneous Modeling and Tracking (SMAT) of Feature Sets
A novel method for the simultaneous modeling and tracking (SMAT) of a feature set during motion sequence is proposed. The method requires no prior information. Instead the a poste...
N. D. H. Dowson, Richard Bowden
CVPR
2006
IEEE
15 years 12 months ago
Automatic Discovery of Action Taxonomies from Multiple Views
We present a new method for segmenting actions into primitives and classifying them into a hierarchy of action classes. Our scheme learns action classes in an unsupervised manner ...
Daniel Weinland, Rémi Ronfard, Edmond Boyer