In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
We present a novel motion-based approach for the part determination and shape estimation of a human’s body parts. The novelty of the technique is that neither a prior model of t...
We introduce a generic and efficient method for 2D and 3D shape estimation via density Þelds. Our method models shape as a density map and uses the notion of density to Þt a mod...
Experimental and computational studies suggest that complex motor behavior is based on simpler spatiotemporal primitives, or synergies. This has been demonstrated by application o...
— In this paper we outline a grasp planning system designed to augment the cortical control of a prosthetic arm and hand. A key aspect of this task is the presence of on-line use...
Matei T. Ciocarlie, Samuel T. Clanton, M. Chance S...