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ISWC
2005
IEEE
15 years 3 months ago
Pictorial Depth Cues for Outdoor Augmented Reality
This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Jason Wither, Tobias Höllerer
HPDC
1999
IEEE
15 years 2 months ago
Process Hijacking
Process checkpointing is a basic mechanism required for providing High Throughput Computing service on distributively owned resources. We present a new process checkpoint and migr...
Victor C. Zandy, Barton P. Miller, Miron Livny
SIGGRAPH
1998
ACM
15 years 2 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
VISUALIZATION
1996
IEEE
15 years 2 months ago
Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees
We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...
SIGGRAPH
1996
ACM
15 years 2 months ago
Blue Screen Matting
A classical problem of imaging--the matting problem--is separation of a non-rectangular foreground image from a (usually) rectangular background image--for example, in a film fram...
Alvy Ray Smith, James F. Blinn