—This paper describes an automatic 3D surface scanning technique using a 3D scanner. It allows the acquisition of a complete surface model of a 3D artifact without any manual reg...
This paper describes an approach to recovering surface models of complex scenes from the quasi-sparse data returned by a feature based stereo system. The method can be used to mer...
In this paper, we present a method for constructing Loop’s subdivision surface patches with given G1 boundary conditions and a given topology of control polygon of the subdivisi...
We describe an efficient parallel algorithm for hiddensurface removal for terrain maps. The algorithm runs in Olog4 n steps on the CREW PRAM model with a work bound of On + kpolyl...
The quadtree data structure is widely used in digital image processing and computer graphics for modeling spatial segmentation of images and surfaces. A quadtree is a tree in whic...
Laurent Balmelli, Jelena Kovacevic, Martin Vetterl...