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» Rough Surface Modeling Using Surface Growth
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VMV
2001
144views Visualization» more  VMV 2001»
15 years 15 days ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
CGF
2005
170views more  CGF 2005»
14 years 11 months ago
Structure Recovery via Hybrid Variational Surface Approximation
Aiming at robust surface structure recovery, we extend the powerful optimization technique of variational shape approximation by allowing for several different primitives to repre...
Jianhua Wu, Leif Kobbelt
71
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ISBI
2009
IEEE
15 years 6 months ago
Posture Matching and Elastic Registration of a Mouse Atlas to Surface Topography Range Data
Estimation of internal mouse anatomy is required for quantitative bioluminescence or fluorescence tomography. However, only surface range data can be recovered from all-optical s...
Anand Joshi, Abhijit Chaudhari, Changqing Li, Davi...
SIGGRAPH
1993
ACM
15 years 3 months ago
Interval methods for multi-point collisions between time-dependent curved surfaces
We present an efficient and robust algorithm for finding points of collision between time-dependent parametric and implicit surfaces. The algorithm detects simultaneous collisio...
John M. Snyder, Adam R. Woodbury, Kurt W. Fleische...
CGF
2002
156views more  CGF 2002»
14 years 11 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker