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» Rough Surface Modeling Using Surface Growth
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SI3D
2006
ACM
15 years 5 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
SMI
2010
IEEE
148views Image Analysis» more  SMI 2010»
14 years 9 months ago
Paper-Strip Sculptures
—This paper introduces paper-strip sculptures, a physical mesh data-structure used to represent 2manifold mesh surfaces for understanding topological and geometrical aspects of s...
Ergun Akleman, Jianer Chen, Jonathan L. Gross
ICPR
2006
IEEE
16 years 9 days ago
Data Fusion for 3D Gestures Tracking using a Camera mounted on a Robot
This article describes a multiple feature data fusion applied to an auxiliary particle filter for markerless tracking of 3D two-arm gestures by using a single camera mounted on a ...
Paulo Menezes, Frédéric Lerasle, Jor...
CGF
2005
204views more  CGF 2005»
14 years 11 months ago
BRDF and geometry capture from extended inhomogeneous samples using flash photography
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
IJCV
1998
233views more  IJCV 1998»
14 years 11 months ago
A Level-Set Approach to 3D Reconstruction from Range Data
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
Ross T. Whitaker