This paper describes a computational model for deriving a decomposition of objects from laser rangefinder data. The process aims to produce a set of parts defined by compactness a...
Abstract. Many real objects, such as faces, sculptures, or low-reliefs are composed of many detailed parts that can not be easily modeled by an artist nor by 3D scanning. In this p...
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
We present a machine learning framework that automatically generates a model set of landmarks for some class of registered 3D objects: here we use human faces. The aim is to repla...
In contrast to the extensively researched modeling of plant architecture, the modeling of plant organs largely remains an open problem. In this paper, we propose a method for mode...