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ICPR
2006
IEEE
16 years 13 days ago
Using Specularities to Recover Multiple Light Sources in the Presence of Texture
Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular ref...
Pascal Lagger, Pascal Fua
CGF
2008
100views more  CGF 2008»
14 years 11 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
TVCG
2008
152views more  TVCG 2008»
14 years 10 months ago
Stylized Rendering Using Samples of a Painted Image
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color cha...
Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chie...
ICRA
2006
IEEE
92views Robotics» more  ICRA 2006»
15 years 5 months ago
Modeling of the Supporting Legs for Designing Biomimetic Water Strider Robots
— Recent studies on the insect water strider showed that the insect heavily relies on surface tension force to stay afloat. Inspired by this insect, water strider robots have be...
Yun Seong Song, Steve H. Suhr, Metin Sitti
CGF
2008
174views more  CGF 2008»
14 years 11 months ago
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...