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CGF
2007
158views more  CGF 2007»
14 years 11 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
SSPR
2010
Springer
14 years 9 months ago
A Psychophysical Evaluation of Texture Degradation Descriptors
Delivering digitally a realistic appearance of materials is one of the most difficult tasks of computer vision. Accurate representation of surface texture can be obtained by means ...
Jirí Filip, Pavel Vácha, Michal Hain...
MM
2004
ACM
195views Multimedia» more  MM 2004»
15 years 4 months ago
Facial expression representation and recognition based on texture augmentation and topographic masking
The variation of facial texture and surface due to the change of expression is an important cue for analyzing and modeling facial expressions. In this paper, we propose a new appr...
Lijun Yin, Johnny Loi, Wei Xiong
SIGGRAPH
1996
ACM
15 years 3 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
GRAPHICSINTERFACE
2007
15 years 24 days ago
Constrained planar remeshing for architecture
Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We...
Barbara Cutler, Emily Whiting