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» Rough Surface Modeling Using Surface Growth
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118
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HAPTICS
2002
IEEE
15 years 5 months ago
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...
Jian Zhang, Shahram Payandeh, John Dill
VISUALIZATION
1997
IEEE
15 years 5 months ago
Multiresolution tetrahedral framework for visualizing regular volume data
We present a multiresolution framework, called Multi-Tetra framework, that approximates volume data with different levelsof-detail tetrahedra. The framework is generated through a...
Yong Zhou, Baoquan Chen, Arie E. Kaufman
111
Voted
SIGGRAPH
1996
ACM
15 years 5 months ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
116
Voted
ICCV
1995
IEEE
15 years 4 months ago
Alignment by Maximization of Mutual Information
A new information-theoretic approach is presented for finding the pose of an object in an image. The technique does not require information about the surface properties of the ob...
Paul A. Viola, William M. Wells III
193
Voted
GRAPP
2011
14 years 14 days ago
Animation of Air Bubbles with SPH
We present a physically-based multiphase model for simulating water and air bubbles with Smoothed Particle Hydrodynamics (SPH). Since the high density ratio of air and water is pr...
Markus Ihmsen, Julian Bader, Gizem Akinci, Matthia...