Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Protein interactions typically arise from a physical interaction of one or more small sites on the surface of the two proteins. Identifying these sites is very important for drug ...
Haidong Wang, Eran Segal, Asa Ben-Hur, Daphne Koll...
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Occlusion reasoning is a fundamental problem in computer vision. In this paper, we propose an algorithm to recover the occlusion boundaries and depth ordering of free-standing str...
We present a new approach for building reconstruction from a single Digital Surface Model (DSM). It treats buildings as an assemblage of simple urban structures extracted from a li...