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» Rough Surface Modeling Using Surface Growth
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101
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SCA
2007
15 years 3 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
97
Voted
NIPS
2004
15 years 2 months ago
Identifying Protein-Protein Interaction Sites on a Genome-Wide Scale
Protein interactions typically arise from a physical interaction of one or more small sites on the surface of the two proteins. Identifying these sites is very important for drug ...
Haidong Wang, Eran Segal, Asa Ben-Hur, Daphne Koll...
101
Voted
CGF
2006
198views more  CGF 2006»
15 years 24 days ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
110
Voted
IJCV
2011
152views more  IJCV 2011»
14 years 7 months ago
Recovering Occlusion Boundaries from an Image
Occlusion reasoning is a fundamental problem in computer vision. In this paper, we propose an algorithm to recover the occlusion boundaries and depth ordering of free-standing str...
Derek Hoiem, Alexei A. Efros, Martial Hebert
116
Voted
PAMI
2010
124views more  PAMI 2010»
14 years 7 months ago
Structural Approach for Building Reconstruction from a Single DSM
We present a new approach for building reconstruction from a single Digital Surface Model (DSM). It treats buildings as an assemblage of simple urban structures extracted from a li...
Florent Lafarge, Xavier Descombes, Josiane Zerubia...