—Most of the deployed IEEE 802.11 Wireless Local Area Networks (WLANs) use infrastructure Basic Service Set (BSS) in which an Access Point (AP) serves as a gateway between wired ...
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
This paper endeavors to present a scheme to detect and estimate bottleneck bandwidth along the path in the Internet. We have participated in the RIPE NCC’s TTM project to perfor...
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
—We propose a unicasting algorithm for faulty hypercubes (including disconnected hypercubes) using the safety level concept. A faulty hypercube is a hypercube with faulty nodes a...