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AIIDE
2008
15 years 3 days ago
The Rise of Potential Fields in Real Time Strategy Bots
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the s...
Johan Hagelbäck, Stefan J. Johansson
VMV
2001
145views Visualization» more  VMV 2001»
14 years 11 months ago
Registering Real-Scene to Virtual Imagery Using Robust Image Features
The ability to locate objects in a real-time video and relate them to virtual objects in a database is important in a number of applications including visually-guided robotic navi...
Yi Lu Murphey, Jianxin Zhang, Michael DelRose
RAS
2006
199views more  RAS 2006»
14 years 9 months ago
Cooperative hole avoidance in a swarm-bot
In this paper, we study coordinated motion in a swarm robotic system, called a swarm-bot. A swarm-bot is a self-assembling and self-organising artifact, composed of a swarm of s-b...
Vito Trianni, Stefano Nolfi, Marco Dorigo
IJCV
2002
96views more  IJCV 2002»
14 years 9 months ago
A VLSI-Compatible Computer Vision Algorithm for Stereoscopic Depth Analysis in Real-Time
The analysis of the depth coordinates of objects in a visual scene is of vital importance for animals as well as in technological applications like autonomous robot navigation or p...
Bernd Porr, Bernd Nürenberg, Florentin Wö...
ICRA
2008
IEEE
162views Robotics» more  ICRA 2008»
15 years 4 months ago
A control architecture for quadruped locomotion over rough terrain
— Legged robots have the potential to navigate a much larger variety of terrain than their wheeled counterparts. In this paper we present a hierarchical control architecture that...
J. Zico Kolter, Mike P. Rodgers, Andrew Y. Ng