Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
This paper provides an overview of SANDS (Specialized Active Networking for Distributed Simulation), a DARPA-ITO sponsored research project that is using active networking to deve...
Steve Zabele, M. Dorsch, Zihui Ge, Ping Ji, Mark K...
—Increasing demand to transmit real-time data over packet-switched networks calls for quality-of-service support from the underlying network. Deadline-based networks were develop...
In this paper, the problem of scalable video delivery over a timevarying wireless channel is considered. Packet scheduling and buffer management in both Application and Medium Acc...
Nesrine Changuel, Nicholas Mastronarde, Mihaela va...
Abstract. In recent years, personalized news recommendation has received increasing attention in IR community. The core problem of personalized recommendation is to model and track...