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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
15 years 4 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
SPAA
2006
ACM
15 years 4 months ago
Playing push vs pull: models and algorithms for disseminating dynamic data in networks
Consider a network in which a collection of source nodes maintain and periodically update data objects for a collection of sink nodes, each of which periodically accesses the data...
R. C. Chakinala, Abishek Kumarasubramanian, Kofi A...
AINA
2005
IEEE
15 years 4 months ago
Sensor Inter-Vehicle Communication for Safer Highways
In this paper we present a sensor inter-vehicle communication protocol based on geographical routing. Sensors installed in cars continuously gather important information about: ai...
Mimoza Durresi, Arjan Durresi, Leonard Barolli
VISUALIZATION
2005
IEEE
15 years 4 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
ANCS
2005
ACM
15 years 4 months ago
Addressing data compatibility on programmable network platforms
Large-scale applications require the efficient exchange of data across their distributed components, including data from heterogeneous sources and to widely varying clients. Inher...
Ada Gavrilovska, Karsten Schwan