The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Abstract. The synthesis of a reactive system with respect to an ωregular specification requires the solution of a graph game. Such games have been extended in two natural ways. F...
Krishnendu Chatterjee, Thomas A. Henzinger, Floria...
We consider the problem of learning to attain multiple goals in a dynamic environment, which is initially unknown. In addition, the environment may contain arbitrarily varying ele...
Massively Multiplayer Online Games (MMOGs) have grown to entertain tens of millions of players daily. Currently, the game operators and third-parties using gameplay information rel...