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CIG
2005
IEEE
15 years 10 months ago
How to Protect Peer-to-Peer Online Games from Cheats
Abstract- Recently, P2P (peer-to-peer) online game systems have attracted a great deal of public attention. They work without central servers, thus, the maintenance and organizatio...
Haruhiro Yoshimoto, Rie Shigetomi, Hideki Imai
CIMCA
2005
IEEE
15 years 10 months ago
Improving Rule Generation Precision for Domain Knowledge based Wrappers
Wrappers play an important role in extracting specified information from various sources. Wrapper rules by which information is extracted are often created from the domain-specifi...
Chang-Hoo Jeong, Sung-Jin Jhun, Myung-Eun Lim, Sun...
ECRTS
2005
IEEE
15 years 10 months ago
Fast and Tight Response-Times for Tasks with Offsets
In previous work, we presented a tight approximate response-time analysis for tasks with offsets. While providing a tight bound on response times, the tight analysis exhibits simi...
Jukka Mäki-Turja, Mikael Nolin
GLVLSI
2005
IEEE
132views VLSI» more  GLVLSI 2005»
15 years 10 months ago
FPGA implementation of a modular and pipelined WF scheduler for high speed OC192 networks
In this paper we propose an FPGA implementation of a multi protocol Weighted Fair (WF) queuing algorithm able to handle variable length packets targeted for Packet Over Sonet (POS...
Abdallah Merhebi, Otmane Aït Mohamed
HICSS
2005
IEEE
114views Biometrics» more  HICSS 2005»
15 years 10 months ago
Team Pattern Recognition: Sharing Cognitive Chunks Under Time Pressure
This study extends the theory of Recognition Primed Decision-Making by applying it to groups. Furthermore, we explore the application of Template Theory to collaboration. An exper...
Stephen C. Hayne, C. A. P. Smith, Leo R. Vijayasar...