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» Rule Combination in Inductive Learning
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AAAI
2010
14 years 11 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
IJCNN
2007
IEEE
15 years 4 months ago
Random Feature Subset Selection for Analysis of Data with Missing Features
Abstract - We discuss an ensemble-of-classifiers based algorithm for the missing feature problem. The proposed approach is inspired in part by the random subspace method, and in pa...
Joseph DePasquale, Robi Polikar
AAAI
2010
14 years 11 months ago
Constraint Programming for Data Mining and Machine Learning
Machine learning and data mining have become aware that using constraints when learning patterns and rules can be very useful. To this end, a large number of special purpose syste...
Luc De Raedt, Tias Guns, Siegfried Nijssen
NIPS
1996
14 years 11 months ago
Reinforcement Learning for Mixed Open-loop and Closed-loop Control
Closed-loop control relies on sensory feedback that is usually assumed to be free. But if sensing incurs a cost, it may be coste ective to take sequences of actions in open-loop m...
Eric A. Hansen, Andrew G. Barto, Shlomo Zilberstei...
IJCNN
2008
IEEE
15 years 4 months ago
Learning associations of conjuncted fuzzy sets for data prediction
— Fuzzy Associative Conjuncted Maps (FASCOM) is a fuzzy neural network that represents information by conjuncting fuzzy sets and associates them through a combination of unsuperv...
Hanlin Goh, Joo-Hwee Lim, Chai Quek