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AIIDE
2006
15 years 6 months ago
Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
Samuel Marin
NAACL
1994
15 years 6 months ago
Japanese Word Segmentation by Hidden Markov Model
The processing of Japanese text is complicated by the fact that there are no word delimiters. To segment Japanese text, systems typically use knowledge-based methods and large lex...
Constantine Papageorgiou
IJLIT
2007
60views more  IJLIT 2007»
15 years 4 months ago
Disrupting Conventional Law Firm Business Models using Document Assembly
Document assembly software is a technology that is fundamental to disrupting law firms. This article uses the framework set out by Clayton Christensen in The Innovator’s Dilemma...
Darryl R. Mountain
156
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GECCO
2005
Springer
134views Optimization» more  GECCO 2005»
15 years 10 months ago
Predicting mining activity with parallel genetic algorithms
We explore several different techniques in our quest to improve the overall model performance of a genetic algorithm calibrated probabilistic cellular automata. We use the Kappa ...
Sam Talaie, Ryan E. Leigh, Sushil J. Louis, Gary L...
OTM
2005
Springer
15 years 10 months ago
OWL-Based User Preference and Behavior Routine Ontology for Ubiquitous System
In ubiquitous computing, behavior routine learning is the process of mining the context-aware data to find interesting rules on the user’s behavior, while preference learning tri...
Kim Anh Pham Ngoc, Young-Koo Lee, Sungyoung Lee