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IAT
2007
IEEE
15 years 4 months ago
Designing the Market Game for a Commodity Trading Simulation
In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders’ beha...
Shih-Fen Cheng
ECCC
2006
71views more  ECCC 2006»
14 years 9 months ago
Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games
We focus on the problem of computing an -Nash equilibrium of a bimatrix game, when is an absolute constant. We present a simple algorithm for computing a 3 4 -Nash equilibrium for ...
Spyros C. Kontogiannis, Panagiota N. Panagopoulou,...
SIAMCOMP
2008
133views more  SIAMCOMP 2008»
14 years 9 months ago
A Deterministic Subexponential Algorithm for Solving Parity Games
The existence of polynomial time algorithms for the solution of parity games is a major open problem. The fastest known algorithms for the problem are randomized algorithms that r...
Marcin Jurdzinski, Mike Paterson, Uri Zwick
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 1 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
VL
2007
IEEE
107views Visual Languages» more  VL 2007»
15 years 3 months ago
Mobile games to foster the learning of history at archaeological sites
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it ...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...