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ISIPTA
1999
IEEE
15 years 1 months ago
Totally Monotone Core and Products of Monotone Measures
Several approaches to the product of non-additive monotone measures or capacities are discussed and a new approach is proposed. It starts with the Mobius product 2 of totally mono...
Dieter Denneberg
EUROPAR
2009
Springer
15 years 4 months ago
POGGI: Puzzle-Based Online Games on Grid Infrastructures
Massively Multiplayer Online Games (MMOGs) currently entertain millions of players daily. To keep these players online and generate revenue, MMOGs are currently relying on manually...
Alexandru Iosup
DSRT
2004
IEEE
15 years 1 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
ICAC
2009
IEEE
15 years 4 months ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda
SODA
2010
ACM
175views Algorithms» more  SODA 2010»
15 years 7 months ago
Fast SDP Algorithms for Constraint Satisfaction Problems
The class of constraint satisfactions problems (CSPs) captures many fundamental combinatorial optimization problems such as Max Cut, Max q-Cut, Unique Games, and Max k-Sat. Recent...
David Steurer