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NETGAMES
2004
ACM
15 years 3 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
STOC
2007
ACM
111views Algorithms» more  STOC 2007»
15 years 10 months ago
Low-end uniform hardness vs. randomness tradeoffs for AM
In 1998, Impagliazzo and Wigderson [IW98] proved a hardness vs. randomness tradeoff for BPP in the uniform setting, which was subsequently extended to give optimal tradeoffs for t...
Ronen Shaltiel, Christopher Umans
SOSP
2003
ACM
15 years 6 months ago
Terra: a virtual machine-based platform for trusted computing
We present a flexible architecture for trusted computing, called Terra, that allows applications with a wide range of security requirements to run simultaneously on commodity har...
Tal Garfinkel, Ben Pfaff, Jim Chow, Mendel Rosenbl...
VRST
2004
ACM
15 years 3 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
FUIN
2010
130views more  FUIN 2010»
14 years 8 months ago
SLGAD Resolution for Inference on Logic Programs with Annotated Disjunctions
Abstract. Logic Programs with Annotated Disjunctions (LPADs) allow to express probabilistic information in logic programming. The semantics of an LPAD is given in terms of the well...
Fabrizio Riguzzi