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AIIDE
2007
15 years 7 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
AIPS
2003
15 years 6 months ago
Recommendation as a Stochastic Sequential Decision Problem
Recommender systems — systems that suggest to users in e-commerce sites items that might interest them — adopt a static view of the recommendation process and treat it as a pr...
Ronen I. Brafman, David Heckerman, Guy Shani
WWW
2005
ACM
16 years 5 months ago
A service creation environment based on end to end composition of Web services
The demand for quickly delivering new applications is increasingly becoming a business imperative today. Application development is often done in an ad hoc manner, without standar...
Vikas Agarwal, Koustuv Dasgupta, Neeran M. Karnik,...
GRAPHITE
2004
ACM
15 years 10 months ago
FingARtips: gesture based direct manipulation in Augmented Reality
This paper presents a technique for natural, fingertip-based interaction with virtual objects in Augmented Reality (AR) environments. We use image processing software and finger- ...
Volkert Buchmann, Stephen Violich, Mark Billinghur...
ATAL
2009
Springer
15 years 11 months ago
Point-based incremental pruning heuristic for solving finite-horizon DEC-POMDPs
Recent scaling up of decentralized partially observable Markov decision process (DEC-POMDP) solvers towards realistic applications is mainly due to approximate methods. Of this fa...
Jilles Steeve Dibangoye, Abdel-Illah Mouaddib, Bra...