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» SBArt4 - Breeding abstract animations in realtime
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IS4TH
2003
Springer
13 years 11 months ago
Real-Time Simulation of Self-collisions for Virtual Intestinal Surgery
Abstract. The context of this research is the development of a pedagogical surgery simulator for colon cancer removal. More precisely, we would like to simulate the gesture which c...
Laks Raghupathi, Vincent Cantin, François F...
CGI
2006
IEEE
14 years 8 days ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
NPAR
2006
ACM
14 years 5 days ago
Real-time watercolor illustrations of plants using a blurred depth test
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
Thomas Luft, Oliver Deussen
SCA
2007
13 years 8 months ago
Deformation styles for spline-based skeletal animation
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...
CGF
2007
121views more  CGF 2007»
13 years 6 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko