We present a scalable garbage collection scheme for systems that store objects at multiple servers while clients run transactions on locally cached copies of objects. It is the fi...
There is a class of data, including messages and business workflow state, for which conventional monolithic databases are less than ideal. Performance and scalability of Applicati...
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Generic database replication algorithms do not scale linearly in throughput as all update, deletion and insertion (UDI) queries must be applied to every database replica. The thro...