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ICEBE
2009
IEEE
136views Business» more  ICEBE 2009»
14 years 7 months ago
Virtual Wealth Realization in Virtual and Real Worlds
This paper has investigated the issue of virtual wealth and its realization in both real and virtual worlds, and argued that the realization of virtual wealth is necessary and pos...
Jingzhi Guo, Angelina Chow, Zhiguo Gong, Chengzhen...
CANDT
2009
15 years 1 months ago
And the ringleaders were banned: an examination of protest in virtual worlds
Protest has made the jump between the offline and the online spaces and is frequently used in most virtual worlds available today. Despite the frequency of these protest actions i...
Bridget Marie Blodgett
ASSETS
2008
ACM
14 years 11 months ago
Understanding pointing problems in real world computing environments
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
Amy Hurst, Jennifer Mankoff, Scott E. Hudson
DEXAW
2002
IEEE
123views Database» more  DEXAW 2002»
15 years 2 months ago
Putting the World Wide Web into a Data Warehouse: A DWH-Based Approach to Web Analysis
The World Wide Web, due to its sheer size and dynamics, has turned into one of the most fascinating and important data sources for large-scale analysis and investigation, ranging ...
Andreas Rauber, Oliver Witvoet, Andreas Aschenbren...
CW
2005
IEEE
14 years 11 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne