Spatial search problems abound in the real world, from locating hidden nuclear or chemical sources to finding skiers after an avalanche. We exemplify the formalism and solution fo...
Abstract. We are interested in efficient algorithms for generating random samples from geometric objects such as Riemannian manifolds. As a step in this direction, we consider the ...
A steepest descent based bit allocation method with polynomial iteration complexity for minimizing the sum of frame distortions under a total bit rate constraint is presented for ...
This paper presents a new framework for drawing graphs in three dimensions. In general, the new framework uses a divide and conquer approach. More specifically, the framework divi...
In this paper, we present a general technique for taking forward-chaining planners for deterministic domains (e.g., HSP, TLPlan, TALplanner, and SHOP2) and adapting them to work i...