We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
— In this paper we consider state estimation carried over a sensor network. A fusion center forms a local multi-hop tree of sensors and gateways and fuses the data into a state e...
Ling Shi, Karl Henrik Johansson, Richard M. Murray
We pose the problem of tracing traitors, who have colluded to circumvent a multimedia fingerprinting system, as a sparse underdetermined linear problem. We propose a range of det...
— Most previous work in statistical multiplexing only considered the case where the link transmission rates are fixed. In this paper, we consider statistical multiplexing in net...
Jianwei Huang, Chee-Wei Tan, Mung Chiang, Raphael ...
The coalition formation process, in which a number of independent, autonomous agents come together to act as a collective, is an important form of interaction in multiagent system...