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ACMACE
2005
ACM
15 years 7 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
ACMACE
2005
ACM
15 years 7 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
IHIS
2005
ACM
15 years 7 months ago
An architecture for the interoperability of workflow models
The goal of this work is to contribute to the field of interoperability of Workflow models. To achieve this interoperability, we have built a generic architecture that s three lev...
Salah Hamri, Mahmoud Boufaïda, Nacer Boudjlid...
MINENET
2005
ACM
15 years 7 months ago
ACAS: automated construction of application signatures
An accurate mapping of traffic to applications is important for a broad range of network management and measurement tasks. Internet applications have traditionally been identifi...
Patrick Haffner, Subhabrata Sen, Oliver Spatscheck...
MM
2005
ACM
93views Multimedia» more  MM 2005»
15 years 7 months ago
The multimedia challenges raised by pervasive games
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devic...
Mauricio Capra, Milena Radenkovic, Steve Benford, ...