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NCA
2005
IEEE
15 years 11 months ago
Using Residual Times to Meet Deadlines in M/G/C Queues
In systems where customer service demands are only known probabilistically, there is very little to distinguish between jobs. Therefore, no universal optimum scheduling strategy o...
Sarah Tasneem, Lester Lipsky, Reda A. Ammar, Howar...
160
Voted
PRDC
2005
IEEE
15 years 11 months ago
Optimal Choice of Checkpointing Interval for High Availability
Supporting high availability by checkpointing and switching to a backup upon failure of a primary has a cost. Trade-off studies help system architects to decide whether higher ava...
Diana Szentiványi, Simin Nadjm-Tehrani, Joh...
133
Voted
ACMACE
2005
ACM
15 years 11 months ago
Playmakers in multiplayer game communities: their importance and motivations for participation
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...
148
Voted
GROUP
2005
ACM
15 years 11 months ago
FrameDrops: a mobile VideoBlog for workgroups and virtual communities
In this paper FrameDrops is presented. FrameDrops is a mobile VideoBlog—it allows users to capture videos and pictures on the move with modern mobile phones, and to send these d...
Tom Gross, Martin Kleppe
145
Voted
IMC
2005
ACM
15 years 11 months ago
Predicting Short-Transfer Latency from TCP Arcana: A Trace-based Validation
In some contexts it may be useful to predict the latency for short TCP transfers. For example, a Web server could automatically tailor its content depending on the network path to...
Martin F. Arlitt, Balachander Krishnamurthy, Jeffr...