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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 6 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
AIRWEB
2008
Springer
15 years 6 months ago
The anti-social tagger: detecting spam in social bookmarking systems
The annotation of web sites in social bookmarking systems has become a popular way to manage and find information on the web. The community structure of such systems attracts spam...
Beate Krause, Christoph Schmitz, Andreas Hotho, Ge...
KCAP
2003
ACM
15 years 10 months ago
Building large knowledge bases by mass collaboration
Acquiring knowledge has long been the major bottleneck preventing the rapid spread of AI systems. Manual approaches are slow and costly. Machine-learning approaches have limitatio...
Matthew Richardson, Pedro Domingos
SPIRE
2007
Springer
15 years 11 months ago
Highly Frequent Terms and Sentence Retrieval
In this paper we propose a novel sentence retrieval method based on extracting highly frequent terms from top retrieved documents. We compare it against state of the art sentence r...
David E. Losada, Ronald T. Fernández
AI
2000
Springer
15 years 4 months ago
Wrapper induction: Efficiency and expressiveness
The Internet presents numerous sources of useful information--telephone directories, product catalogs, stock quotes, event listings, etc. Recently, many systems have been built th...
Nicholas Kushmerick