Abstract—Available network information is an important factor in determining network performance. In this paper, we study the basic limits on the amount of network information th...
The construction of multicast trees is complicated by the need to balance a number of important objectives, including: minimizing latencies, minimizing depth/hops, and bounding th...
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
In many multi agent learning problems, it is difficult to determine, a priori, the agent reward structure that will lead to good performance. This problem is particularly pronoun...
The parameters in these software reliability models are usually directly obtained from the field failure data. Due to the dynamic properties of the system and the insufficiency of...
Jung-Hua Lo, Chin-Yu Huang, Sy-Yen Kuo, Michael R....