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GLOBECOM
2009
IEEE
15 years 6 months ago
Impact of Information on Network Performance - An Information-Theoretic Perspective
Abstract—Available network information is an important factor in determining network performance. In this paper, we study the basic limits on the amount of network information th...
Jun Hong, Victor O. K. Li
AINA
2007
IEEE
15 years 6 months ago
Depth-Latency Tradeoffs in Multicast Tree Algorithms
The construction of multicast trees is complicated by the need to balance a number of important objectives, including: minimizing latencies, minimizing depth/hops, and bounding th...
Michael T. Helmick, Fred S. Annexstein
CW
2005
IEEE
15 years 5 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
ATAL
2005
Springer
15 years 5 months ago
Multi-agent reward analysis for learning in noisy domains
In many multi agent learning problems, it is difficult to determine, a priori, the agent reward structure that will lead to good performance. This problem is particularly pronoun...
Adrian K. Agogino, Kagan Tumer
COMPSAC
2003
IEEE
15 years 5 months ago
Sensitivity Analysis of Software Reliability for Component-Based Software Applications
The parameters in these software reliability models are usually directly obtained from the field failure data. Due to the dynamic properties of the system and the insufficiency of...
Jung-Hua Lo, Chin-Yu Huang, Sy-Yen Kuo, Michael R....