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DCC
2005
IEEE
16 years 8 days ago
TetStreamer: Compressed Back-to-Front Transmission of Delaunay Tetrahedra Meshes
We use the abbreviations tet and tri for tetrahedron and triangle. TetStreamer encodes a Delaunay tet mesh in a back-to-front visibility order and streams it from a server to a cl...
Urs Bischoff, Jarek Rossignac
92
Voted
CGI
2006
IEEE
15 years 4 months ago
Sub-sampling for Efficient Spectral Mesh Processing
In this paper, we apply Nystr
Rong Liu, Varun Jain, Hao Zhang 0002
99
Voted
PG
2003
IEEE
15 years 6 months ago
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...
CGF
2008
113views more  CGF 2008»
15 years 23 days ago
Surface sampling and the intrinsic Voronoi diagram
We develop adaptive sampling criteria which guarantee a topologically faithful mesh and demonstrate an improvement and simplification over earlier results, albeit restricted to 2D...
Ramsay Dyer, Hao Zhang 0002, Torsten Möller
87
Voted
ISBI
2009
IEEE
15 years 7 months ago
3D Eigenfunction Expansion of Sparsely Sampled 2D Cortical Data
Various cortical measures such as cortical thickness are routinely computed along the vertices of cortical surface meshes. These metrics are used in surface-based morphometric stu...
Moo K. Chung, Yu-Chien Wu, Andrew L. Alexander