This paper shows how computational Riemannian manifold can be used to solve several problems in computer vision and graphics. Indeed, Voronoi segmentations and Delaunay graphs comp...
We have developed a methodology for predicting the performance of parallel algorithms on real parallel machines. The methodology consists of two steps. First, we characterize a mac...
In this paper we present an experimental study conducted in 802.11based mesh networks of three existing rate adaptation algorithms. The aim of this study is twofold. On the one ha...
We present a surface compression method that stores surfaces as wavelet-compressed signed-distance volumes. Our approach enables the representation of surfaces with complex topolo...
Daniel E. Laney, Martin Bertram, Mark A. Duchainea...
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...