Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
This paper proposes a new efficient buffer management technique called shift buffering for automatic code synthesis from synchronous dataflow graphs (SDF). Two previous buffer man...
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...
In this paper, we address the issue of learning nonlinearly separable concepts with a kernel classifier in the situation where the data at hand are altered by a uniform classific...
Block-level sampling is far more efficient than true uniform-random sampling over a large database, but prone to significant errors if used to create database statistics. In this ...