In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Matching and registration of shapes is a key issue in Computer Vision, Pattern Recognition, and Medical Image Analysis. This paper presents a shape representation framework based ...
This paper presents a novel segmentation method to assist the rigging of articulated bodies. The method computes a coarse-to-fine hierarchy of segments ordered by the level of det...
Three-dimensional geometric data play fundamental roles in many computer vision applications. However, their scale-dependent nature, i.e. the relative variation in the spatial ext...