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EGH
2007
Springer
15 years 3 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
VISUALIZATION
2005
IEEE
15 years 3 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...
CVPR
2007
IEEE
15 years 11 months ago
An MRF and Gaussian Curvature Based Shape Representation for Shape Matching
Matching and registration of shapes is a key issue in Computer Vision, Pattern Recognition, and Medical Image Analysis. This paper presents a shape representation framework based ...
Pengdong Xiao, Nick Barnes, Tibério S. Caet...
CGF
2008
122views more  CGF 2008»
14 years 9 months ago
A Hierarchical Segmentation of Articulated Bodies
This paper presents a novel segmentation method to assist the rigging of articulated bodies. The method computes a coarse-to-fine hierarchy of segments ordered by the level of det...
Fernando de Goes, Siome Goldenstein, Luiz Velho
ICCV
2007
IEEE
15 years 3 months ago
Scale-Dependent 3D Geometric Features
Three-dimensional geometric data play fundamental roles in many computer vision applications. However, their scale-dependent nature, i.e. the relative variation in the spatial ext...
John Novatnack, Ko Nishino